Girrons

Girrons are one of the most seldom seen Fae for most, and also one of the least pleasing to the eye. Creatures wider than they are long, they resemble nothing really known. Maybe a ball on top of a barrel. Except both are massively proportioned. Girron possess six eyes, allowing it to see not only what is regarded as visible light, but also infrared and even sound itself. Two mouths, one on each side, but they don’t appear to eat tangible food in a manner similar to other creatures. Two sets of three arms each, often making sound on a strange set of drums that hang about that massive boulder of a head. Four limbs that could be apportioned as legs, although they have little enough similarity to anything else bearing that name.

Girron seem to prefer the darker corners of the world, caves and canyons, where their lonesome songs still carry the magic of Mianmi, bringing the gift of song and life where they travel.

Girron CR 8

XP 3,600
CN Medium fey
Init +2; Senses low-light vision, darkvision 60ft, blindsight 30ft; Perception +23

DEFENSE

AC 22, touch 12, flat-footed 22 (2 Dex, +10 natural)
hp 96 (12d6
16)
Fort +9, Ref +9, Will +12
DR 5/cold iron

OFFENSE

Speed 30 ft., burrow 30 ft.
Melee 2 slams 13 (1d67)
Ranged sling 8 (1d67/×3)
Special Attacks Drumbeat

STATISTICS

Str 24, Dex 14, Con 21, Int 12, Wis 18, Cha 10
Base Atk +6; CMB +12; CMD 24
Feats Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Skills Intimidate +15, Knowledge (nature) +15, Perception +23, Perform +19, Stealth +17, Survival +16; Racial Modifiers +4 Perception, +4 Perform, +4 Stealth in rocky areas
Languages Common, Sylvan

SPECIAL ABILITIES
Earth Glide (Su)

When a Girron burrows, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing the burrowing creature flings it back 30 feet, stunning it for 1 round unless it succeeds on a DC 15 Fortitude save.

Powerful Charge (Ex)
When a Girron makes a charge, its slam attack deals 2d4+14 damage in addition to the normal benefits and hazards of a charge.

ECOLOGY
Environment canyons, underground
Organization solitary, pair, band (3–6)
Treasure standard (precious gems, sling plus 20 bullets, masterwork drums, other treasure)

Girrons

Lord of Creation in the Playground 2015 Rainshine