Air Domain

Deities of the Air:
  • Primary Domain of: Passaer (Deceased)
  • Secondary Domain of: None
  • Tertiary Domain of: None

Granted Powers: (Su): Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells

  1. Obscuring Mist: Fog surrounds you.
  2. Wind Wall: Deflects arrows, smaller creatures and gases.
  3. Gaseous Form: Subject becomes insubstantial and can fly slowly.
  4. Air Walk: Subject treads on air as if solid (climb at 45 degree angle).
  5. Control Winds: Change wind direction and speed.
  6. Chain Lightning:_ 1d6/level damage; 1 secondary bolt/level each deals half damage.
  7. Control Weather: Changes weather in local area.
  8. Whirlwind: Cyclone deals damage and can pick up creatures.
  9. Elemental Swarm: Summons multiple elementals (Air only).

Air Domain

Lord of Creation in the Playground 2015 Shmee