Lord of Creation in the Playground 2015
Wild Shlepnir do exist on occasion, but more often than not… they don’t. Such wild Shlepnir are Magical Beasts, while those ridden by the Valkyries and Einharjar are Celestial Creatures of greater than normal intellect.
A Shlepnir appears much as any heavy warhorse, albeit one with eight legs. Wild Shlepnir often prefer to live in mountainous areas, and use their innate ability to run over open air as though it were solid ground to escape predation.
Shlepnirs are highly prized as steeds, but as intelligent magical beasts, they cannot be trained using the Handle Animal skill, and those trying to do so find them intractable and even violent. Although they cannot speak, shlepnirs understand Auran, and one seeking a shlepnir as a mount must convince the creature to serve using Diplomacy, Intimidate, or other means. Shlepnirs are generally indifferent to most creatures, meaning they can be found serving as steeds to creatures of all alignments, from good to evil.
The Following are the statistics for a wild Shlepnir:
N Large magical beast
Init + 4; Senses darkvision 60 ft., low-light vision; Perception + 16
AC 25, touch 13, flat-footed 21 ( + 4 Dex, + 12 natural, – 1 size)
HP: 147 (14d10 + 70)
Saves: Fort + 14, Ref + 15, Will + 9
Special Qualities: Immune to electricity; Resist cold 10
Speed 80 ft.; air walk
Attacks: Melee bite + 19 (1d8 + 6), 4 hooves + 17 (1d8 + 3)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (DC 22), powerful charge (hoof, 2d8 + 12), trample (1d8 + 9, DC 23)
Spell-Like Abilities (CL 11th; concentration + 12) constant: air walk
Attributes Str 22, Dex 18, Con 21, Int 12, Wis 17, Cha 13
Vitals: Base Atk + 14; CMB + 21; CMD 35 (47 vs. trip)
Feats Endurance, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run, Weapon Focus (hoof)
Skills Acrobatics + 18 ( + 38 when jumping), Perception + 16, Swim + 16
Languages Auran (cannot speak), any other 1 (cannot speak).
Breath Weapon (Su): As a standard action, a Shlepnir can exhale a 30-foot cone of shimmering, rainbow-colored light. Every creature in the area is randomly struck by one or more beams, as a prismatic spray spell (DC 22 half or negates). The shlepnir may use this ability once every 2 rounds. The save DC is Constitution-based.
Born with Eight Hooves: Riding a shlepnir requires no equipment other than a normal saddle, and they are well trained in combat from birth. A rider does not need to make a Ride check to control a shlepnir in battle, but must make a Ride check to attack in the same round that the shlepnir attacks. A shlepnir can carry 1038 pounds as a light load, 2,076 pounds as a medium load, and 3,120 pounds as a heavy load.